All tracks listed here are available to play on the four Donkey Kong stages in the game: Kongo Jungle , Kongo Falls , Jungle Japes , 75m , and, as of the 8. This is followed by the "Game Start" jingle, the 25m level music, and the music that played when Mario picked up the Hammer. This remix is based more upon the NES version of Donkey Kong' s soundtrack, rather than the arcade version. To emulate this style, it primarily features synths but also incorporates piano and electric guitar.
This track is the title theme taken from Donkey Kong Country Returns , a remix of the original theme from Donkey Kong and its original arrangement in Donkey Kong Country. This track is a remix of the title theme of Donkey Kong Country Returns. It is very similar to the original track, but with electric guitar and non-lexical "monkey" vocals layered in.
This track was used in Donkey Kong 's Classic Mode credits. This is an atmospheric "big beat" remix of the 25m level music from Donkey Kong that incorporates other jingles and sound bytes from the arcade version, as well as various electric guitar and drum samples.
This remix returns from Super Smash Bros. The first level of the arcade game Donkey Kong was 25m, which featured this looping soundbyte that consists solely of 5 notes and 4 sounds. This track is a direct port of the original soundbyte. In Donkey Kong Country , when exploring the world map, a track called "Simian Segue" plays, and when uncovering a bonus room, a track called "Bonus Room Blitz" plays.
This is a brand-new arrangement of both tracks, with "The Map Page" and "Bonus Level" being the respective Japanese names for the tracks. Overall, the song has a "motown" style with prominent brass and saxophones, as well as steel drums, tropical percussion, and electric guitar.
This track was used in Diddy Kong 's character trailer on the official website. Returning from Super Smash Bros. This track from the original Super Smash Bros. In Donkey Kong Country , "DK Island Swing" served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme.
As with SSB4 , the song has been abridged from its original version, trimming off the first 18 seconds. It is otherwise faithful to the original track, adapted to the Nintendo 64's sound hardware. Melee and returns after not being included in Super Smash Bros. Compared to the original, it has a fast-paced big band swing style like its rendition in Donkey Kong 64 , but retains the slower-paced, atmospheric second half of the original.
It was previously titled "Jungle Level Ver. The song varies widely in styles: it starts out with the original's percussion, becomes a fast-paced progressive rock track, then becomes a sweeping orchestral score before transitioning back into the previous progressive rock approach.
This track was used in Donkey Kong 's character trailer on the official website. This is a jazz-styled remix of the "DK Island Swing" track from Donkey Kong Country , which played on various jungle levels in that game.
It features brass and percussion sections, as well as ragtime piano. It includes pan flute, didgeridoo, and kalimba, as well as vocal chanting. This arrangement of "DK Island Swing" is taken directly from Donkey Kong Country: Tropical Freeze , though oddly, the level of the same name doesn't actually play this track; the first level that does play it is Bopopolis.
This is correctly reflected in the song's Japanese name. This is a new remix of the track combines both themes in an orchestral march style. The final boss theme heard in Donkey Kong Country on the Gang-Plank Galleon level, from which this track received its name. This is a brand new remix of the track, which heavily focuses on brass and also incorporates a rap segment.
This track was used in King K. Rool 's reveal trailer, his character trailer on the official website and is his Credits theme. The Brawl version starts as a sea shanty melody on accordion, then transitions into a hard rock tune, much like the original song. This track returns from Brawl , where it was titled "Bramble Blast".
This played on each of the bramble-based stages in the game, including the first stage it appeared on, Bramble Blast. This version of this track uses different instruments, such as plucked strings and acoustic guitar, and overall feels more energetic than it did within the original game. This track is Diddy Kong 's Credits theme. This is a new remix of Kaptain K. The song is arranged as an orchestral metal track similar to the original theme, and encompasses two loops, with the second being lowered in key by a full step.
It also features several musical phrases from "K. Rool Returns", the title theme from the same game. Cap'n K. The verses of the theme are arranged in varying styles, with the performer afflicting different voices in each one. As with Super Smash Bros.
This track is taken directly from Donkey Kong: Jungle Beat , where it was the background music to the eponymous first stage of the Durian Kingdom , which consists of Donkey Kong climbing a hill at night during a rainy storm, while cannons on the hill fire at him. It is the only piece of music in its source game which appears only in one stage.
This track is a direct port of the music that played during certain boss fights in DK: Jungle Climber. Much like the original, it is performed in a "big band swing" style with prominent brass and percussion sections, as well as wah-wah guitar and piano. Gear Flight. Taken directly from Donkey Kong Country: Tropical Freeze , where it plays on the level of the same name. Jump to: navigation , search. Navigation Main page Smash Bros.
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